Light Culling still doesn't work properly
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@@ -27,12 +27,12 @@ void MaterialLoader::importAsset(const std::filesystem::path& name)
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import(name, asset);
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}
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Job MaterialLoader::import(std::filesystem::path, PMaterialAsset asset)
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void MaterialLoader::import(std::filesystem::path, PMaterialAsset asset)
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{
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asset->load();
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graphics->getShaderCompiler()->registerMaterial(asset);
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AssetRegistry::get().registerMaterial(asset);
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co_return;
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//co_return;
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}
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PMaterialAsset MaterialLoader::getPlaceHolderMaterial()
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