Light Culling still doesn't work properly
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@@ -18,7 +18,7 @@ public:
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void importAsset(const std::filesystem::path& name);
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PMaterialAsset getPlaceHolderMaterial();
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private:
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Job import(std::filesystem::path filePath, PMaterialAsset asset);
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void import(std::filesystem::path filePath, PMaterialAsset asset);
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Gfx::PGraphics graphics;
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List<std::future<void>> futures;
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PMaterialAsset placeholderMaterial;
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