Light Culling still doesn't work properly
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@@ -115,6 +115,7 @@ MainJob DepthPrepass::beginFrame()
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descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
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descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
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descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
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//std::cout << "DepthPrepass beginFrame()" << std::endl;
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co_return;
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}
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@@ -134,11 +135,13 @@ MainJob DepthPrepass::render()
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//co_await Job::all(jobs);
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graphics->executeCommands(processor->getRenderCommands());
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graphics->endRenderPass();
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//std::cout << "DepthPrepass render()" << std::endl;
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co_return;
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}
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MainJob DepthPrepass::endFrame()
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{
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//std::cout << "DepthPrepass endFrame()" << std::endl;
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co_return;
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}
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