Light Culling still doesn't work properly

This commit is contained in:
Dynamitos
2022-02-24 22:38:26 +01:00
parent 5268bb68e2
commit 84049a762c
44 changed files with 163 additions and 151 deletions
@@ -26,7 +26,7 @@ public:
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
void setupFrustums();
static constexpr uint32 BLOCK_SIZE = 8;
static constexpr uint32 BLOCK_SIZE = 32;
static constexpr uint32 INDEX_LIGHT_ENV = 1;
struct DispatchParams
{
@@ -39,9 +39,6 @@ private:
{
Vector n;
float d;
Vector p0;
Vector p1;
Vector p2;
};
struct Frustum
{