Light Culling still doesn't work properly
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@@ -26,7 +26,7 @@ public:
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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private:
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void setupFrustums();
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static constexpr uint32 BLOCK_SIZE = 8;
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static constexpr uint32 BLOCK_SIZE = 32;
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static constexpr uint32 INDEX_LIGHT_ENV = 1;
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struct DispatchParams
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{
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@@ -39,9 +39,6 @@ private:
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{
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Vector n;
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float d;
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Vector p0;
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Vector p1;
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Vector p2;
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};
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struct Frustum
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{
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