Light Culling still doesn't work properly
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@@ -24,15 +24,12 @@ public:
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virtual MainJob render() = 0;
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void applyArea(URect area);
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void setFocused();
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Event renderFinished() { return renderFinishedEvent; }
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void resetRender() { renderFinishedEvent.reset(); }
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protected:
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Gfx::PGraphics graphics;
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Gfx::PViewport viewport;
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PWindow owner;
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std::string name;
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Event renderFinishedEvent;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) = 0;
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virtual void mouseMoveCallback(double xPos, double yPos) = 0;
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