Light Culling still doesn't work properly
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@@ -22,16 +22,9 @@ public:
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{
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return windows.size();
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}
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void waitForCompletion()
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{
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std::unique_lock lock(windowsLock);
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windowsCV.wait(lock);
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}
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private:
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Array<PWindow> windows;
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std::mutex windowsLock;
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std::condition_variable windowsCV;
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static Gfx::PGraphics graphics;
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};
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DEFINE_REF(WindowManager)
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