Adding basic timestamps
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
#include "System/LightGather.h"
|
||||
#include "System/MeshUpdater.h"
|
||||
#include "Window/Window.h"
|
||||
#include <fstream>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -42,16 +43,35 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
|
||||
Gfx::PPipelineStatisticsQuery baseQuery = res->requestQuery("BASEPASS_QUERY");
|
||||
Gfx::PPipelineStatisticsQuery lightCullQuery = res->requestQuery("LIGHTCULL_QUERY");
|
||||
Gfx::PPipelineStatisticsQuery visibilityQuery = res->requestQuery("VISIBILITY_QUERY");
|
||||
Gfx::PTimestampQuery timeQuery = res->requestTimestampQuery("TIMESTAMP");
|
||||
std::ofstream stats("stats.csv");
|
||||
stats << "RelTime,"
|
||||
<< "CachedIAV,CachedIAP,CachedVS,CachedClipInv,CachedClipPrim,CachedFS,CachedCS,CachedTS,CachedMS,"
|
||||
<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,DepthTS,DepthMS,"
|
||||
<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,BaseTS,BaseMS,"
|
||||
<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,LightCullTS,LightCullMS,"
|
||||
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS,VisibilityTS,"
|
||||
"VisibilityMS,"
|
||||
<< "CACHED,MIPGEN,DEPTHCULL,VISIBILITY,LIGHTCULL,BASE" << std::endl;
|
||||
std::chrono::nanoseconds start = std::chrono::nanoseconds(0);
|
||||
while (true) {
|
||||
auto timestamps = timeQuery->getResults();
|
||||
auto cachedResults = cachedQuery->getResults();
|
||||
auto depthResults = depthQuery->getResults();
|
||||
auto baseResults = baseQuery->getResults();
|
||||
auto lightCullResults = lightCullQuery->getResults();
|
||||
auto visiblityResults = visibilityQuery->getResults();
|
||||
std::cout << "Pipeline Stats: "
|
||||
<< cachedResults.meshShaderInvocations + depthResults.meshShaderInvocations + baseResults.meshShaderInvocations +
|
||||
lightCullResults.meshShaderInvocations + visiblityResults.meshShaderInvocations
|
||||
<< std::endl;
|
||||
if (start.count() == 0) {
|
||||
start = timestamps[0].time;
|
||||
}
|
||||
stats << (timestamps[0].time - start).count() << "," << cachedResults << depthResults << baseResults << lightCullResults
|
||||
<< visiblityResults;
|
||||
stats << fmt::format("{},{},{},{},{},{}", (timestamps[1].time - timestamps[0].time).count(),
|
||||
(timestamps[2].time - timestamps[1].time).count(), (timestamps[3].time - timestamps[2].time).count(),
|
||||
(timestamps[4].time - timestamps[3].time).count(), (timestamps[5].time - timestamps[4].time).count(),
|
||||
(timestamps[6].time - timestamps[5].time).count())
|
||||
<< std::endl;
|
||||
stats.flush();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user