Adding callbacks and viewports
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@@ -5,6 +5,7 @@
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#include "GraphicsInitializer.h"
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#include "MeshBatch.h"
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#include <boost/crc.hpp>
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#include <functional>
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#ifndef ENABLE_VALIDATION
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@@ -499,6 +500,7 @@ public:
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virtual void endFrame() = 0;
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virtual void onWindowCloseEvent() = 0;
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virtual PTexture2D getBackBuffer() = 0;
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virtual void setKeyCallback(std::function<void(KeyCode, KeyAction, KeyModifier)> callback) = 0;
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SeFormat getSwapchainFormat() const
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{
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return pixelFormat;
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