Adding callbacks and viewports
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@@ -3,6 +3,7 @@
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namespace Seele
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{
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DECLARE_REF(Scene);
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DECLARE_REF(CameraActor);
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class SceneView : public View
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{
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public:
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@@ -11,6 +12,8 @@ public:
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PScene getScene() const { return scene; }
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private:
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PScene scene;
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PCameraActor activeCamera;
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virtual void keyCallback(KeyCode code, KeyAction action, KeyModifier modifier) override;
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};
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DEFINE_REF(SceneView);
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} // namespace Seele
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