Adding callbacks and viewports

This commit is contained in:
Dynamitos
2020-10-29 02:22:01 +01:00
parent b4fc5df74e
commit 84b3fa29bf
13 changed files with 230 additions and 25 deletions
+2
View File
@@ -20,7 +20,9 @@ int main()
sceneViewInfo.offsetX = 0;
sceneViewInfo.offsetY = 0;
PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
sceneView->applyArea(URect(1280/2, 720/2, 10, 10));
window->addView(sceneView);
sceneView->setFocused();
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx");
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Arissa"));