Replacing std::format with fmt::format
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@@ -83,7 +83,7 @@ void UIPass::publishOutputs()
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colorBuffer = graphics->createTexture2D(colorBufferInfo);
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renderTarget =
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new Gfx::RenderTargetAttachment(colorBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
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renderTarget->clear.color = { 0.0f, 0.0f, 0.0f, 1.0f };
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renderTarget->clear.color = { {0.0f, 0.0f, 0.0f, 1.0f} };
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resources->registerRenderPassOutput("UIPASS_COLOR", renderTarget);
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}
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