Replacing std::format with fmt::format
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@@ -71,36 +71,36 @@ struct ShaderPermutation
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{
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std::memset(taskFile, 0, sizeof(taskFile));
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hasTaskShader = 1;
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strncpy_s(taskFile, sizeof(taskFile), name.data(), 32);
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strncpy(taskFile, name.data(), sizeof(taskFile));
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}
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void setVertexFile(std::string_view name)
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{
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std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
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useMeshShading = 0;
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strncpy_s(vertexMeshFile, sizeof(vertexMeshFile), name.data(), 32);
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strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
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}
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void setMeshFile(std::string_view name)
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{
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std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
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useMeshShading = 1;
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strncpy_s(vertexMeshFile, sizeof(vertexMeshFile), name.data(), 32);
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strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
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}
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void setFragmentFile(std::string_view name)
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{
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std::memset(fragmentFile, 0, sizeof(fragmentFile));
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hasFragment = 1;
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strncpy_s(fragmentFile, sizeof(fragmentFile), name.data(), 32);
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strncpy(fragmentFile, name.data(), sizeof(fragmentFile));
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}
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void setVertexData(std::string_view name)
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{
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std::memset(vertexDataName, 0, sizeof(vertexDataName));
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strncpy_s(vertexDataName, sizeof(vertexDataName), name.data(), 32);
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strncpy(vertexDataName, name.data(), sizeof(vertexDataName));
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}
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void setMaterial(std::string_view name)
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{
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std::memset(materialName, 0, sizeof(materialName));
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useMaterial = 1;
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strncpy_s(materialName, sizeof(materialName), name.data(), 32);
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strncpy(materialName, name.data(), sizeof(materialName));
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}
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};
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//Hashed ShaderPermutation for fast lookup
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