Runs on MacOS, tho window size is terrible
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@@ -20,7 +20,6 @@ public:
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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private:
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Gfx::ORenderTargetAttachment colorAttachment;
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Gfx::OTexture2D colorBuffer;
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Gfx::PTexture2D depthBuffer;
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Gfx::PShaderBuffer oLightIndexList;
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Gfx::PShaderBuffer tLightIndexList;
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