Runs on MacOS, tho window size is terrible
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@@ -174,7 +174,7 @@ void LightCullingPass::publishOutputs()
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void LightCullingPass::createRenderPass()
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{
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depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_RESOLVED_DEPTH")->getTexture();
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depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
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}
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void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>&)
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