Runs on MacOS, tho window size is terrible
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@@ -55,6 +55,7 @@ protected:
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void *windowHandle;
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StaticArray<VkImage, Gfx::numFramesBuffered> swapChainImages;
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StaticArray<OTexture2D, Gfx::numFramesBuffered> swapChainTextures;
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StaticArray<OFence, Gfx::numFramesBuffered> imageAvailableFences;
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StaticArray<OSemaphore, Gfx::numFramesBuffered> imageAvailableSemaphores;
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StaticArray<OSemaphore, Gfx::numFramesBuffered> renderingDoneSemaphores;
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uint32 currentImageIndex = 0;
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