Fixing warnings
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@@ -16,8 +16,6 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
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: RenderPass(graphics, scene)
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, descriptorSets(3)
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{
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UniformBufferCreateInfo uniformInitializer;
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depthPrepassLayout = graphics->createPipelineLayout();
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depthPrepassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewParamsLayout);
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if (graphics->supportMeshShading())
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@@ -174,6 +172,6 @@ void DepthPrepass::createRenderPass()
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renderPass = graphics->createRenderPass(std::move(layout), viewport);
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}
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void DepthPrepass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
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void DepthPrepass::modifyRenderPassMacros(Map<const char*, const char*>&)
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{
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}
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