Finished water for real this time
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@@ -26,7 +26,7 @@ void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
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void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
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BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
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//waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
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waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
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basePassLayout = graphics->createPipelineLayout("BasePassLayout");
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basePassLayout->addDescriptorLayout(viewParamsLayout);
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@@ -472,7 +472,7 @@ void BasePass::createRenderPass() {
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oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
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tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
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//waterRenderer->setViewport(viewport, renderPass);
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waterRenderer->setViewport(viewport, renderPass);
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// Debug rendering
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{
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