Finished water for real this time
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@@ -358,6 +358,8 @@ void WaterRenderer::beginFrame() {
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.height = tile.height,
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});
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});
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if (payloads.size() == 0)
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return;
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waterTiles = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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@@ -435,7 +437,6 @@ void WaterRenderer::beginFrame() {
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boyancyData->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_SHADER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT);
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updateMaterialDescriptor();
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}
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@@ -463,6 +464,7 @@ void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass rende
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},
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.rasterizationState =
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{
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//.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
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.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
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},
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.colorBlend =
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