adding anyhit, doesnt work though
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@@ -5,8 +5,8 @@ import Scene;
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//interface IMaterial
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//{
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// associatedtype BRDF : IBRDF;
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// BRDF prepare(MaterialParameter input);
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// associatedtype BRDF: IBRDF;
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// static BRDF prepare(MaterialParameter input);
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//};
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struct MaterialResources
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{
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