adding anyhit, doesnt work though
This commit is contained in:
@@ -32,7 +32,5 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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}
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}
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result += brdf.evaluateAmbient();
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result += brdf.evaluateAmbient();
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// gamma correction
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// gamma correction
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//result = result / (result + float3(1.0));
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//result = pow(result, float3(1.0/2.2));
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return float4(result, brdf.getAlpha());
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return float4(result, brdf.getAlpha());
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}
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}
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+73
-21
@@ -2,10 +2,13 @@ import Common;
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interface IBRDF
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interface IBRDF
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{
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{
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float3 evaluate(float3x3 tangentToWorld, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
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float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
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[mutating] void transformNormal(float3x3 tangentToWorld);
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float3 getNormal();
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float3 getBaseColor();
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float3 evaluateAmbient();
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float3 evaluateAmbient();
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float getAlpha();
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float getAlpha();
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float3 getTangentNormal();
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float3 getEmissive();
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};
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};
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struct Phong : IBRDF
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struct Phong : IBRDF
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@@ -29,16 +32,28 @@ struct Phong : IBRDF
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emissive = float3(0, 0, 0);
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emissive = float3(0, 0, 0);
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}
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}
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float3 evaluate(float3x3 tangentToWorld, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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{
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{
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float3 normal_WS = normalize(mul(tangentToWorld, normal));
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float3 normal_WS = normal;
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float3 nDotL = dot(normal_WS, lightDir_WS);
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float3 nDotL = dot(normal_WS, lightDir_WS);
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float3 r = 2 * (nDotL) * normal_WS - lightDir_WS;
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float3 r = 2 * (nDotL) * normal_WS - lightDir_WS;
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float rDotV = dot(r, viewDir_WS);
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float rDotV = dot(r, viewDir_WS);
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return lightColor * (baseColor * max(nDotL, 0.0)) + specular * pow(max(rDotV, 0.0), max(shininess, 1));
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return lightColor * (baseColor * max(nDotL, 0.0)) + specular * pow(max(rDotV, 0.0), max(shininess, 1));
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}
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}
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[mutating]
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void transformNormal(float3x3 tangentToWorld)
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{
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normal = normalize(mul(tangentToWorld, normal));
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}
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float3 getNormal()
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{
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return normal;
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}
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float3 getBaseColor()
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{
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return baseColor;
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}
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float3 evaluateAmbient()
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float3 evaluateAmbient()
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{
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{
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return ambient;
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return ambient;
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@@ -47,9 +62,9 @@ struct Phong : IBRDF
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{
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{
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return alpha;
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return alpha;
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}
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}
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float3 getTangentNormal()
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float3 getEmissive()
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{
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{
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return normal;
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return emissive;
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}
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}
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};
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};
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@@ -74,16 +89,28 @@ struct BlinnPhong : IBRDF
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emissive = float3(0, 0, 0);
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emissive = float3(0, 0, 0);
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}
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}
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float3 evaluate(float3x3 tangentToWorld, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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{
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{
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float3 normal_WS = normalize(mul(tangentToWorld, normal));
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float3 normal_WS = normal;
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float diffuse = max(dot(normal_WS, lightDir_WS), 0);
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float diffuse = max(dot(normal_WS, lightDir_WS), 0);
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float3 h = normalize(lightDir_WS + viewDir_WS);
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float3 h = normalize(lightDir_WS + viewDir_WS);
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float specular = pow(saturate(dot(normal_WS, h)), shininess);
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float specular = pow(saturate(dot(normal_WS, h)), shininess);
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return (baseColor * diffuse * lightColor) + (specularColor * specular);
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return (baseColor * diffuse * lightColor) + (specularColor * specular);
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}
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}
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[mutating]
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void transformNormal(float3x3 tangentToWorld)
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{
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normal = normalize(mul(tangentToWorld, normal));
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}
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float3 getNormal()
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{
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return normal;
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}
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float3 getBaseColor()
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{
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return baseColor;
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}
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float3 evaluateAmbient()
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float3 evaluateAmbient()
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{
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{
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return ambient;
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return ambient;
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@@ -92,9 +119,9 @@ struct BlinnPhong : IBRDF
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{
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{
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return alpha;
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return alpha;
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}
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}
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float3 getTangentNormal()
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float3 getEmissive()
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{
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{
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return normal;
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return emissive;
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}
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}
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};
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};
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@@ -112,10 +139,9 @@ struct CelShading : IBRDF
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normal = float3(0, 0, 1);
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normal = float3(0, 0, 1);
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emissive = float3(0, 0, 0);
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emissive = float3(0, 0, 0);
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}
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}
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float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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float3 evaluate(float3x3 tangentToWorld, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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{
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{
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float3 normal_WS = normalize(mul(tangentToWorld, normal));
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float3 normal_WS = normal;
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float nDotL = dot(normal_WS, lightDir_WS);
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float nDotL = dot(normal_WS, lightDir_WS);
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float diffuse = max(nDotL, 0);
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float diffuse = max(nDotL, 0);
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@@ -129,6 +155,19 @@ struct CelShading : IBRDF
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return darkenedBase * lightColor;
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return darkenedBase * lightColor;
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}
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}
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}
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}
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[mutating]
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void transformNormal(float3x3 tangentToWorld)
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{
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normal = normalize(mul(tangentToWorld, normal));
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}
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float3 getNormal()
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{
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return normal;
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}
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float3 getBaseColor()
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{
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return baseColor;
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}
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float3 evaluateAmbient()
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float3 evaluateAmbient()
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{
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{
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return float3(0, 0, 0);
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return float3(0, 0, 0);
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@@ -137,9 +176,9 @@ struct CelShading : IBRDF
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{
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{
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return alpha;
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return alpha;
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}
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}
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float3 getTangentNormal()
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float3 getEmissive()
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{
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{
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return normal;
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return emissive;
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}
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}
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};
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};
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@@ -197,9 +236,9 @@ struct CookTorrance : IBRDF
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return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
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return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
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}
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}
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float3 evaluate(float3x3 tangentToWorld, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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{
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{
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float3 n = normalize(mul(tangentToWorld, normal));
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float3 n = normal;
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float3 h = normalize(lightDir_WS + viewDir_WS);
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float3 h = normalize(lightDir_WS + viewDir_WS);
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float3 F0 = float3(0.04);
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float3 F0 = float3(0.04);
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@@ -224,6 +263,19 @@ struct CookTorrance : IBRDF
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float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
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float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
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return result * ambientOcclusion;
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return result * ambientOcclusion;
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}
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}
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[mutating]
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void transformNormal(float3x3 tangentToWorld)
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{
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normal = normalize(mul(tangentToWorld, normal));
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}
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float3 getNormal()
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{
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return normal;
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}
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float3 getBaseColor()
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{
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return baseColor;
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}
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float3 evaluateAmbient()
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float3 evaluateAmbient()
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{
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{
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return float3(0.03) * baseColor * ambientOcclusion;
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return float3(0.03) * baseColor * ambientOcclusion;
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@@ -232,8 +284,8 @@ struct CookTorrance : IBRDF
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{
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{
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return alpha;
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return alpha;
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}
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}
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float3 getTangentNormal()
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float3 getEmissive()
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{
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{
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return normal;
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return emissive;
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}
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}
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};
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};
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@@ -15,7 +15,7 @@ struct DirectionalLight : ILightEnv
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float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
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float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
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{
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{
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float3 dir_WS = -normalize(direction.xyz);
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float3 dir_WS = -normalize(direction.xyz);
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return brdf.evaluate(params.tangentToWorld, params.viewDir_WS, dir_WS, color.xyz);
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return brdf.evaluate(params.viewDir_WS, dir_WS, color.xyz);
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}
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}
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};
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};
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@@ -29,7 +29,7 @@ struct PointLight : ILightEnv
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float3 lightDir_WS = position_WS.xyz - params.position_WS;
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float3 lightDir_WS = position_WS.xyz - params.position_WS;
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float d = length(lightDir_WS);
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float d = length(lightDir_WS);
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float illuminance = max(1 - d / colorRange.w, 0);
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float illuminance = max(1 - d / colorRange.w, 0);
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return illuminance * brdf.evaluate(params.tangentToWorld, params.viewDir_WS, normalize(lightDir_WS), colorRange.xyz);
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return illuminance * brdf.evaluate(params.viewDir_WS, normalize(lightDir_WS), colorRange.xyz);
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}
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}
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bool insidePlane(Plane plane, float3 position)
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bool insidePlane(Plane plane, float3 position)
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@@ -6,7 +6,7 @@ import Scene;
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//interface IMaterial
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//interface IMaterial
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//{
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//{
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// associatedtype BRDF: IBRDF;
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// associatedtype BRDF: IBRDF;
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// BRDF prepare(MaterialParameter input);
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// static BRDF prepare(MaterialParameter input);
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//};
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//};
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struct MaterialResources
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struct MaterialResources
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{
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{
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@@ -2,6 +2,7 @@ import Common;
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struct MaterialParameter
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struct MaterialParameter
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{
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{
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float3x3 tangentToWorld;
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float3 position_WS;
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float3 position_WS;
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float2 texCoords[MAX_TEXCOORDS];
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float2 texCoords[MAX_TEXCOORDS];
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float3 vertexColor;
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float3 vertexColor;
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@@ -9,7 +10,6 @@ struct MaterialParameter
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struct LightingParameter
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struct LightingParameter
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{
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{
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float3x3 tangentToWorld;
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float3 viewDir_WS;
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float3 viewDir_WS;
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float3 position_WS;
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float3 position_WS;
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}
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}
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@@ -72,6 +72,7 @@ struct FragmentParameter
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MaterialParameter getMaterialParameter()
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MaterialParameter getMaterialParameter()
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{
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{
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MaterialParameter result;
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MaterialParameter result;
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result.tangentToWorld = getTangentToWorld();
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result.position_WS = position_WS;
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result.position_WS = position_WS;
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result.texCoords[0] = texCoords0.xy;
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result.texCoords[0] = texCoords0.xy;
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result.texCoords[1] = texCoords0.zw;
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result.texCoords[1] = texCoords0.zw;
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@@ -88,7 +89,6 @@ struct FragmentParameter
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LightingParameter getLightingParameter()
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LightingParameter getLightingParameter()
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{
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{
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LightingParameter result;
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LightingParameter result;
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result.tangentToWorld = getTangentToWorld();
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result.viewDir_WS = normalize(pViewParams.cameraPosition_WS.xyz - position_WS);
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result.viewDir_WS = normalize(pViewParams.cameraPosition_WS.xyz - position_WS);
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result.position_WS = position_WS;
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result.position_WS = position_WS;
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return result;
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return result;
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@@ -6,7 +6,7 @@ struct VertexInput
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uint instanceId: SV_InstanceID;
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uint instanceId: SV_InstanceID;
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}
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}
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interface IVertexData
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//interface IVertexData
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{
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//{
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VertexAttributes getAttributes(uint index);
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// VertexAttributes getAttributes(uint index);
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};
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//};
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@@ -5,7 +5,7 @@ import MaterialParameter;
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import StaticMeshVertexData;
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import StaticMeshVertexData;
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[shader("anyhit")]
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[shader("anyhit")]
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void anyhit(inout RayPayload hitvalue, in BuiltInTriangleIntersectionAttributes attr)
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void anyhit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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{
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{
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const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
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const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
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@@ -31,4 +31,7 @@ void anyhit(inout RayPayload hitvalue, in BuiltInTriangleIntersectionAttributes
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|
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FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
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FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
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|
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hitValue.params = params.getLightingParameter();
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hitValue.materialParams = params.getMaterialParameter();
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AcceptHitAndEndSearch();
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}
|
}
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@@ -83,6 +83,7 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
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// todo: replace with anyhit shader
|
// todo: replace with anyhit shader
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if(hitValue.anyHit)
|
if(hitValue.anyHit)
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return;
|
return;
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|
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const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
|
const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
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|
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InstanceData inst = pScene.instances[InstanceID()];
|
InstanceData inst = pScene.instances[InstanceID()];
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@@ -107,14 +108,15 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
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|
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FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
|
FragmentParameter params = FragmentParameter.interpolate(f0, f1, f2, barycentricCoords);
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|
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MaterialParameter materialParams = params.getMaterialParameter();
|
hitValue.params = params.getLightingParameter();
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LightingParameter lightingParams = params.getLightingParameter();
|
hitValue.materialParams = params.getMaterialParameter();
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|
LightingParameter lightingParams = hitValue.params;
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lightingParams.viewDir_WS = -WorldRayDirection();
|
lightingParams.viewDir_WS = -WorldRayDirection();
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let brdf = Material.prepare(materialParams);
|
let brdf = Material.prepare(hitValue.materialParams);
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|
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float3 normal_WS = normalize(mul(params.getTangentToWorld(), brdf.normal));
|
float3 normal_WS = brdf.getNormal();
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float3 normalLight_WS = dot(normal_WS,WorldRayDirection())<0 ? normal_WS : -normal_WS;
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float3 normalLight_WS = dot(normal_WS,WorldRayDirection())<0 ? normal_WS : -normal_WS;
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float3 intersection_WS = params.position_WS;
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float3 intersection_WS = lightingParams.position_WS;
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|
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hitValue.depth++;
|
hitValue.depth++;
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float3 rnd = rand01(hitValue.rndSeed);
|
float3 rnd = rand01(hitValue.rndSeed);
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@@ -139,12 +141,12 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
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// TraceRay(scene, 0, 0xff, 0, 0, rayDesc);
|
// TraceRay(scene, 0, 0xff, 0, 0, rayDesc);
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//}
|
//}
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|
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float p = max(max(brdf.baseColor.x, brdf.baseColor.y), brdf.baseColor.z);
|
float p = max(max(brdf.getBaseColor().x, brdf.getBaseColor().y), brdf.getBaseColor().z);
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if(hitValue.depth > 5) {
|
if(hitValue.depth > 5) {
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if (rnd.z >= p) return;
|
if (rnd.z >= p) return;
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}
|
}
|
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|
|
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hitValue.light += brdf.emissive * hitValue.emissive + brdf.evaluateAmbient();
|
hitValue.light += brdf.getEmissive() * hitValue.emissive + brdf.evaluateAmbient();
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//-- Ideal DIFFUSE reflection
|
//-- Ideal DIFFUSE reflection
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||||||
//if(bool(useNEE)) {
|
//if(bool(useNEE)) {
|
||||||
// accrad += nextEventEstimation(accmat, r.d, params.x, params.nl, kt, false, rnd);
|
// accrad += nextEventEstimation(accmat, r.d, params.x, params.nl, kt, false, rnd);
|
||||||
@@ -211,7 +213,8 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
|
|||||||
payload.rndSeed = hitValue.rndSeed + 1;
|
payload.rndSeed = hitValue.rndSeed + 1;
|
||||||
TraceRay(pRayTracingParams.scene, RAY_FLAG_CULL_BACK_FACING_TRIANGLES, 0xff, 0, 0, 0, rayDesc, payload);
|
TraceRay(pRayTracingParams.scene, RAY_FLAG_CULL_BACK_FACING_TRIANGLES, 0xff, 0, 0, 0, rayDesc, payload);
|
||||||
float bias = dot(normalLight_WS, rayDesc.Direction);
|
float bias = dot(normalLight_WS, rayDesc.Direction);
|
||||||
hitValue.light += brdf.evaluate(params.getTangentToWorld(), -WorldRayDirection(), rayDesc.Direction, payload.light / bias);
|
hitValue.light += brdf.evaluate(-WorldRayDirection(), rayDesc.Direction, payload.light / bias);
|
||||||
}
|
}
|
||||||
hitValue.light /= p;
|
//hitValue.light /= p;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
import MaterialParameter;
|
import MaterialParameter;
|
||||||
|
import BRDF;
|
||||||
|
|
||||||
struct RayTracingParams
|
struct RayTracingParams
|
||||||
{
|
{
|
||||||
@@ -12,14 +13,10 @@ struct RayTracingParams
|
|||||||
layout(set=5)
|
layout(set=5)
|
||||||
ParameterBlock<RayTracingParams> pRayTracingParams;
|
ParameterBlock<RayTracingParams> pRayTracingParams;
|
||||||
|
|
||||||
struct CallablePayload
|
|
||||||
{
|
|
||||||
FragmentParameter params;
|
|
||||||
float3 color;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct RayPayload
|
struct RayPayload
|
||||||
{
|
{
|
||||||
|
LightingParameter params;
|
||||||
|
MaterialParameter materialParams;
|
||||||
float3 light;
|
float3 light;
|
||||||
float emissive;
|
float emissive;
|
||||||
uint depth;
|
uint depth;
|
||||||
|
|||||||
@@ -172,7 +172,7 @@ void BasePass::render() {
|
|||||||
// LightEnv => provided by scene
|
// LightEnv => provided by scene
|
||||||
// Material => per material
|
// Material => per material
|
||||||
// LightCulling => calculated by pass
|
// LightCulling => calculated by pass
|
||||||
permutation.setMaterial(materialData.material->getName());
|
permutation.setMaterial(materialData.material->getName(), materialData.material->getProfile());
|
||||||
Gfx::PermutationId id(permutation);
|
Gfx::PermutationId id(permutation);
|
||||||
|
|
||||||
Gfx::ORenderCommand command = graphics->createRenderCommand("BaseRender");
|
Gfx::ORenderCommand command = graphics->createRenderCommand("BaseRender");
|
||||||
@@ -273,7 +273,7 @@ void BasePass::render() {
|
|||||||
transparentCommand->setViewport(viewport);
|
transparentCommand->setViewport(viewport);
|
||||||
for (const auto& [_, t] : sortedDraws) {
|
for (const auto& [_, t] : sortedDraws) {
|
||||||
permutation.setVertexData(t.vertexData->getTypeName());
|
permutation.setVertexData(t.vertexData->getTypeName());
|
||||||
permutation.setMaterial(t.matInst->getBaseMaterial()->getName());
|
permutation.setMaterial(t.matInst->getBaseMaterial()->getName(), t.matInst->getBaseMaterial()->getProfile());
|
||||||
Gfx::PermutationId id(permutation);
|
Gfx::PermutationId id(permutation);
|
||||||
|
|
||||||
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ void RayTracingPass::render() {
|
|||||||
PMaterial mat = matData.material;
|
PMaterial mat = matData.material;
|
||||||
|
|
||||||
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("RayTracing");
|
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("RayTracing");
|
||||||
permutation.setMaterial(mat->getName());
|
permutation.setMaterial(mat->getName(), mat->getProfile());
|
||||||
permutation.setVertexData(vertexData->getTypeName());
|
permutation.setVertexData(vertexData->getTypeName());
|
||||||
|
|
||||||
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(Gfx::PermutationId(permutation));
|
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(Gfx::PermutationId(permutation));
|
||||||
@@ -97,6 +97,7 @@ void RayTracingPass::render() {
|
|||||||
for (uint32 i = 0; i < inst.instanceData.size(); ++i) {
|
for (uint32 i = 0; i < inst.instanceData.size(); ++i) {
|
||||||
Gfx::RayTracingHitGroup callableGroup = {
|
Gfx::RayTracingHitGroup callableGroup = {
|
||||||
.closestHitShader = collection->callableShader,
|
.closestHitShader = collection->callableShader,
|
||||||
|
.anyHitShader = anyhit,
|
||||||
};
|
};
|
||||||
callableGroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
|
callableGroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
|
||||||
std::memcpy(callableGroup.parameters.data(), &inst.offsets, sizeof(VertexData::DrawCallOffsets));
|
std::memcpy(callableGroup.parameters.data(), &inst.offsets, sizeof(VertexData::DrawCallOffsets));
|
||||||
@@ -111,12 +112,13 @@ void RayTracingPass::render() {
|
|||||||
PMaterial mat = transparentData.matInst->getBaseMaterial();
|
PMaterial mat = transparentData.matInst->getBaseMaterial();
|
||||||
|
|
||||||
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("RayTracing");
|
Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("RayTracing");
|
||||||
permutation.setMaterial(mat->getName());
|
permutation.setMaterial(mat->getName(), mat->getProfile());
|
||||||
permutation.setVertexData(vertexData->getTypeName());
|
permutation.setVertexData(vertexData->getTypeName());
|
||||||
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(Gfx::PermutationId(permutation));
|
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(Gfx::PermutationId(permutation));
|
||||||
assert(collection != nullptr);
|
assert(collection != nullptr);
|
||||||
Gfx::RayTracingHitGroup callableGroup = {
|
Gfx::RayTracingHitGroup callableGroup = {
|
||||||
.closestHitShader = collection->callableShader,
|
.closestHitShader = collection->callableShader,
|
||||||
|
.anyHitShader = anyhit,
|
||||||
};
|
};
|
||||||
callableGroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
|
callableGroup.parameters.resize(sizeof(VertexData::DrawCallOffsets));
|
||||||
std::memcpy(callableGroup.parameters.data(), &transparentData.offsets, sizeof(VertexData::DrawCallOffsets));
|
std::memcpy(callableGroup.parameters.data(), &transparentData.offsets, sizeof(VertexData::DrawCallOffsets));
|
||||||
@@ -200,14 +202,15 @@ void RayTracingPass::publishOutputs() {
|
|||||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
|
||||||
ShaderCompilationInfo compileInfo = {
|
ShaderCompilationInfo compileInfo = {
|
||||||
.name = "RayGenMiss",
|
.name = "RayGenMiss",
|
||||||
.modules = {"RayGen", "Miss"},
|
.modules = {"RayGen", "AnyHit", "Miss"},
|
||||||
.entryPoints = {{"raygen", "RayGen"}, {"miss", "Miss"}},
|
.entryPoints = {{"raygen", "RayGen"}, {"anyhit", "AnyHit"}, {"miss", "Miss"}},
|
||||||
.defines = {{"RAY_TRACING", "1"}},
|
.defines = {{"RAY_TRACING", "1"}},
|
||||||
.rootSignature = pipelineLayout,
|
.rootSignature = pipelineLayout,
|
||||||
};
|
};
|
||||||
graphics->beginShaderCompilation(compileInfo);
|
graphics->beginShaderCompilation(compileInfo);
|
||||||
rayGen = graphics->createRayGenShader({0});
|
rayGen = graphics->createRayGenShader({0});
|
||||||
miss = graphics->createMissShader({1});
|
anyhit = graphics->createAnyHitShader({1});
|
||||||
|
miss = graphics->createMissShader({2});
|
||||||
pipelineLayout->create();
|
pipelineLayout->create();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ class RayTracingPass : public RenderPass {
|
|||||||
Gfx::PTextureCube skyBox;
|
Gfx::PTextureCube skyBox;
|
||||||
Gfx::OSampler skyBoxSampler;
|
Gfx::OSampler skyBoxSampler;
|
||||||
Gfx::ORayGenShader rayGen;
|
Gfx::ORayGenShader rayGen;
|
||||||
|
Gfx::OAnyHitShader anyhit;
|
||||||
Gfx::OMissShader miss;
|
Gfx::OMissShader miss;
|
||||||
Gfx::PRayTracingPipeline pipeline;
|
Gfx::PRayTracingPipeline pipeline;
|
||||||
Gfx::OTopLevelAS tlas;
|
Gfx::OTopLevelAS tlas;
|
||||||
|
|||||||
@@ -66,7 +66,7 @@ void ShaderCompiler::compile() {
|
|||||||
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout->getName(), pass.baseLayout);
|
OPipelineLayout layout = graphics->createPipelineLayout(pass.baseLayout->getName(), pass.baseLayout);
|
||||||
layout->addDescriptorLayout(vd->getVertexDataLayout());
|
layout->addDescriptorLayout(vd->getVertexDataLayout());
|
||||||
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
layout->addDescriptorLayout(vd->getInstanceDataLayout());
|
||||||
permutation.setMaterial(mat->getName());
|
permutation.setMaterial(mat->getName(), mat->getProfile());
|
||||||
createShaders(permutation, std::move(layout), name);
|
createShaders(permutation, std::move(layout), name);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -108,6 +108,7 @@ void ShaderCompiler::createShaders(ShaderPermutation permutation, Gfx::OPipeline
|
|||||||
if (std::strlen(permutation.materialName) > 0) {
|
if (std::strlen(permutation.materialName) > 0) {
|
||||||
createInfo.modules.add(permutation.materialName);
|
createInfo.modules.add(permutation.materialName);
|
||||||
createInfo.defines["MATERIAL_FILE_NAME"] = permutation.materialName;
|
createInfo.defines["MATERIAL_FILE_NAME"] = permutation.materialName;
|
||||||
|
//createInfo.typeParameter.add({"IBRDF", "Phong"});
|
||||||
}
|
}
|
||||||
if (permutation.positionOnly) {
|
if (permutation.positionOnly) {
|
||||||
createInfo.defines["POS_ONLY"] = "1";
|
createInfo.defines["POS_ONLY"] = "1";
|
||||||
|
|||||||
@@ -91,6 +91,7 @@ struct ShaderPermutation {
|
|||||||
char vertexMeshFile[32];
|
char vertexMeshFile[32];
|
||||||
char fragmentFile[32];
|
char fragmentFile[32];
|
||||||
char vertexDataName[32];
|
char vertexDataName[32];
|
||||||
|
char brdfProfile[32];
|
||||||
char materialName[64];
|
char materialName[64];
|
||||||
uint8 hasFragment;
|
uint8 hasFragment;
|
||||||
uint8 useMeshShading;
|
uint8 useMeshShading;
|
||||||
@@ -106,36 +107,38 @@ struct ShaderPermutation {
|
|||||||
void setTaskFile(std::string_view name) {
|
void setTaskFile(std::string_view name) {
|
||||||
std::memset(taskFile, 0, sizeof(taskFile));
|
std::memset(taskFile, 0, sizeof(taskFile));
|
||||||
hasTaskShader = 1;
|
hasTaskShader = 1;
|
||||||
strncpy(taskFile, name.data(), sizeof(taskFile));
|
strncpy(taskFile, name.data(), name.size());
|
||||||
}
|
}
|
||||||
void setVertexFile(std::string_view name) {
|
void setVertexFile(std::string_view name) {
|
||||||
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
|
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
|
||||||
useMeshShading = 0;
|
useMeshShading = 0;
|
||||||
strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
|
strncpy(vertexMeshFile, name.data(), name.size());
|
||||||
}
|
}
|
||||||
void setMeshFile(std::string_view name) {
|
void setMeshFile(std::string_view name) {
|
||||||
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
|
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
|
||||||
useMeshShading = 1;
|
useMeshShading = 1;
|
||||||
strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
|
strncpy(vertexMeshFile, name.data(), name.size());
|
||||||
}
|
}
|
||||||
void setRayTracingFile(std::string_view name) {
|
void setRayTracingFile(std::string_view name) {
|
||||||
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
|
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
|
||||||
rayTracing = true;
|
rayTracing = true;
|
||||||
strncpy(vertexMeshFile, name.data(), sizeof(vertexMeshFile));
|
strncpy(vertexMeshFile, name.data(), name.size());
|
||||||
}
|
}
|
||||||
void setFragmentFile(std::string_view name) {
|
void setFragmentFile(std::string_view name) {
|
||||||
std::memset(fragmentFile, 0, sizeof(fragmentFile));
|
std::memset(fragmentFile, 0, sizeof(fragmentFile));
|
||||||
hasFragment = 1;
|
hasFragment = 1;
|
||||||
strncpy(fragmentFile, name.data(), sizeof(fragmentFile));
|
strncpy(fragmentFile, name.data(), name.size());
|
||||||
}
|
}
|
||||||
void setVertexData(std::string_view name) {
|
void setVertexData(std::string_view name) {
|
||||||
std::memset(vertexDataName, 0, sizeof(vertexDataName));
|
std::memset(vertexDataName, 0, sizeof(vertexDataName));
|
||||||
strncpy(vertexDataName, name.data(), sizeof(vertexDataName));
|
strncpy(vertexDataName, name.data(), name.size());
|
||||||
}
|
}
|
||||||
void setMaterial(std::string_view name) {
|
void setMaterial(std::string_view name, std::string_view brdf) {
|
||||||
std::memset(materialName, 0, sizeof(materialName));
|
std::memset(materialName, 0, sizeof(materialName));
|
||||||
|
std::memset(brdfProfile, 0, sizeof(brdfProfile));
|
||||||
useMaterial = 1;
|
useMaterial = 1;
|
||||||
strncpy(materialName, name.data(), sizeof(materialName));
|
strncpy(materialName, name.data(), name.size());
|
||||||
|
strncpy(brdfProfile, brdf.data(), brdf.size());
|
||||||
}
|
}
|
||||||
void setPositionOnly(bool enable) { positionOnly = enable; }
|
void setPositionOnly(bool enable) { positionOnly = enable; }
|
||||||
void setDepthCulling(bool enable) { depthCulling = enable; }
|
void setDepthCulling(bool enable) { depthCulling = enable; }
|
||||||
|
|||||||
@@ -508,6 +508,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
|||||||
uint32 intersectionIndex = VK_SHADER_UNUSED_KHR;
|
uint32 intersectionIndex = VK_SHADER_UNUSED_KHR;
|
||||||
if (hitgroup.anyHitShader != nullptr) {
|
if (hitgroup.anyHitShader != nullptr) {
|
||||||
auto anyHit = hitgroup.anyHitShader.cast<AnyHitShader>();
|
auto anyHit = hitgroup.anyHitShader.cast<AnyHitShader>();
|
||||||
|
anyHitIndex = shaderStages.size();
|
||||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -520,6 +521,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
|
|||||||
}
|
}
|
||||||
if (hitgroup.intersectionShader != nullptr) {
|
if (hitgroup.intersectionShader != nullptr) {
|
||||||
auto intersect = hitgroup.intersectionShader.cast<IntersectionShader>();
|
auto intersect = hitgroup.intersectionShader.cast<IntersectionShader>();
|
||||||
|
intersectionIndex = shaderGroups.size();
|
||||||
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
shaderStages.add(VkPipelineShaderStageCreateInfo{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ using namespace Seele;
|
|||||||
{ \
|
{ \
|
||||||
if (diagnostics) { \
|
if (diagnostics) { \
|
||||||
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl; \
|
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl; \
|
||||||
|
abort(); \
|
||||||
} \
|
} \
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,7 +89,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
|
|||||||
sessionDesc.preprocessorMacroCount = macros.size();
|
sessionDesc.preprocessorMacroCount = macros.size();
|
||||||
sessionDesc.preprocessorMacros = macros.data();
|
sessionDesc.preprocessorMacros = macros.data();
|
||||||
slang::TargetDesc targetDesc;
|
slang::TargetDesc targetDesc;
|
||||||
targetDesc.profile = globalSession->findProfile("glsl_450");
|
targetDesc.profile = globalSession->findProfile("spv_1_4");
|
||||||
targetDesc.format = target;
|
targetDesc.format = target;
|
||||||
sessionDesc.targetCount = 1;
|
sessionDesc.targetCount = 1;
|
||||||
sessionDesc.targets = &targetDesc;
|
sessionDesc.targets = &targetDesc;
|
||||||
@@ -149,10 +150,10 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
|
|||||||
if (info.name == "RayGenMiss")
|
if (info.name == "RayGenMiss")
|
||||||
{
|
{
|
||||||
layout->addMapping("pVertexData", 1);
|
layout->addMapping("pVertexData", 1);
|
||||||
layout->addMapping("pResources", 4);
|
|
||||||
layout->addMapping("pLightEnv", 3);
|
|
||||||
layout->addMapping("pRayTracingParams", 5);
|
|
||||||
layout->addMapping("pScene", 2);
|
layout->addMapping("pScene", 2);
|
||||||
|
layout->addMapping("pLightEnv", 3);
|
||||||
|
layout->addMapping("pResources", 4);
|
||||||
|
layout->addMapping("pRayTracingParams", 5);
|
||||||
}
|
}
|
||||||
// layout->addMapping("pWaterMaterial", 1);
|
// layout->addMapping("pWaterMaterial", 1);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -172,6 +172,7 @@ void Material::compile() {
|
|||||||
for (const auto& [name, exp] : brdf.variables) {
|
for (const auto& [name, exp] : brdf.variables) {
|
||||||
codeStream << "\t\tresult." << name << " = " << varState[exp] << ";" << std::endl;
|
codeStream << "\t\tresult." << name << " = " << varState[exp] << ";" << std::endl;
|
||||||
}
|
}
|
||||||
|
codeStream << "\t\tresult.transformNormal(input.tangentToWorld);" << std::endl;
|
||||||
codeStream << "\t\treturn result;\n";
|
codeStream << "\t\treturn result;\n";
|
||||||
codeStream << "\t}\n";
|
codeStream << "\t}\n";
|
||||||
codeStream << "};\n";
|
codeStream << "};\n";
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ class Material {
|
|||||||
|
|
||||||
OMaterialInstance instantiate();
|
OMaterialInstance instantiate();
|
||||||
const std::string& getName() const { return materialName; }
|
const std::string& getName() const { return materialName; }
|
||||||
|
const std::string& getProfile() const { return brdf.profile; }
|
||||||
|
|
||||||
bool isTwoSided() const;
|
bool isTwoSided() const;
|
||||||
bool hasTransparency() const;
|
bool hasTransparency() const;
|
||||||
|
|||||||
Reference in New Issue
Block a user