Fixing vulkan
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@@ -323,15 +323,15 @@ void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesy
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std::string path = (folderPath / name).replace_extension("asset").string();
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auto assetStream = createWriteStream(std::move(path), std::ios::binary);
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ArchiveBuffer assetBuffer(graphics);
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ArchiveBuffer buffer(graphics);
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// write identifier
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Serialization::save(assetBuffer, identifier);
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Serialization::save(buffer, identifier);
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// write name
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Serialization::save(assetBuffer, name);
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Serialization::save(buffer, name);
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// write folder
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Serialization::save(assetBuffer, folderPath.string());
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Serialization::save(buffer, folderPath.string());
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// write asset data
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asset->save(assetBuffer);
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asset->save(buffer);
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assetBuffer.writeToStream(assetStream);
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}
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