Somewhat working version
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@@ -67,9 +67,7 @@ public:
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uint32 indicesOffset;
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};
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void resetMeshData();
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void addMesh(PMesh mesh);
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void removeMesh(PMesh mesh);
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void updateInstances();
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void updateMesh(PMesh mesh, Component::Transform& transform);
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void createDescriptors();
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void loadMesh(MeshId id, Array<Meshlet> meshlets);
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MeshId allocateVertexData(uint64 numVertices);
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