shader adjustments
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@@ -819,7 +819,7 @@ void Graphics::pickPhysicalDevice() {
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shaderFloatControls = true;
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}
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}
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rayTracingEnabled = false && rayTracingPipelineSupport && accelerationStructureSupport && hostOperationsSupport && deviceAddressSupport &&
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rayTracingEnabled = rayTracingPipelineSupport && accelerationStructureSupport && hostOperationsSupport && deviceAddressSupport &&
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descriptorIndexingSupport && spirv14Support && shaderFloatControls;
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}
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