Works, but with memory leaks
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@@ -32,7 +32,10 @@ public:
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void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
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void refreshFence();
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void waitForCommand(uint32 timeToWait = 1000000u);
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Event asyncWait() const;
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Fence* operator co_await()
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{
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return fence.getHandle();
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}
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PFence getFence();
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PCommandBufferManager getManager();
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enum State
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