Works, but with memory leaks
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@@ -45,8 +45,8 @@ private:
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//Transforms relative to actor
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Matrix4 viewMatrix;
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Matrix4 projectionMatrix;
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float rotationX;
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float rotationY;
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float yaw;
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float pitch;
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};
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DEFINE_REF(CameraComponent)
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} // namespace Seele
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