Works, but with memory leaks

This commit is contained in:
Dynamitos
2022-03-26 12:55:04 +01:00
parent cd28e433cc
commit 9130a7961f
23 changed files with 720 additions and 308 deletions
+75 -94
View File
@@ -3,55 +3,69 @@
using namespace Seele;
Event::Event()
: flag(std::make_shared<StateStore>())
{
}
std::mutex Seele::promisesLock;
List<Promise*> Seele::promises;
Event::Event(nullptr_t)
: flag(nullptr)
{
}
Event::Event(const std::string &name)
: flag(std::make_shared<StateStore>())
Event::Event(const std::string &name, const std::source_location &location)
: name(name)
, location(location)
{
flag->name = name;
}
Event::Event(const std::source_location &location)
: flag(std::make_shared<StateStore>())
: name(location.function_name())
, location(location)
{
flag->name = location.function_name();
flag->location = location;
}
void Event::raise()
{
std::scoped_lock lock(flag->lock);
flag->data = 1;
getGlobalThreadPool().notify(*this);
std::scoped_lock lock(eventLock);
data = true;
if(waitingJobs.size() > 0)
{
getGlobalThreadPool().scheduleBatch(waitingJobs);
}
if(waitingMainJobs.size() > 0)
{
getGlobalThreadPool().scheduleBatch(waitingMainJobs);
}
}
void Event::reset()
{
std::scoped_lock lock(flag->lock);
flag->data = 0;
std::scoped_lock lock(eventLock);
data = false;
}
bool Event::await_ready()
{
flag->lock.lock();
bool result = flag->data;
eventLock.lock();
bool result = data;
if(result)
{
flag->lock.unlock();
eventLock.unlock();
}
return result;
}
void Event::await_suspend(std::coroutine_handle<JobPromiseBase<false>> h)
{
//h.promise().enqueue(this);
waitingJobs.add(JobBase<false>(&h.promise()));
eventLock.unlock();
}
void Event::await_suspend(std::coroutine_handle<JobPromiseBase<true>> h)
{
//h.promise().enqueue(this);
waitingMainJobs.add(JobBase<true>(&h.promise()));
eventLock.unlock();
}
ThreadPool::ThreadPool(uint32 threadCount)
: workers(threadCount)
{
@@ -59,13 +73,24 @@ ThreadPool::ThreadPool(uint32 threadCount)
for (uint32 i = 0; i < threadCount; ++i)
{
workers[i] = std::thread(&ThreadPool::threadLoop, this);
workers[i].detach();
}
}
ThreadPool::~ThreadPool()
{
workers.clear();
running.store(false);
{
std::unique_lock lock(mainJobLock);
mainJobCV.notify_all();
}
{
std::unique_lock lock(jobQueueLock);
jobQueueCV.notify_all();
}
for(auto& worker : workers)
{
worker.join();
}
}
void ThreadPool::waitIdle()
@@ -73,108 +98,63 @@ void ThreadPool::waitIdle()
while(true)
{
std::unique_lock lock(numIdlingLock);
numIdlingIncr.wait(lock);
if(numIdling == workers.size())
{
return;
}
numIdlingIncr.wait(lock);
}
}
void ThreadPool::enqueueWaiting(Event &event, Promise* job)
void ThreadPool::scheduleJob(Job job)
{
assert(!job->done());
std::scoped_lock lock(waitingLock);
//std::cout << "Job " << job->finishedEvent.name << " waiting on event " << event.name << std::endl;
waitingJobs[event].add(job);
job->addRef();
}
void ThreadPool::enqueueWaiting(Event &event, MainPromise* job)
{
assert(!job->done());
std::scoped_lock lock(waitingMainLock);
//std::cout << job->finishedEvent.name << " waiting on event " << event.name << std::endl;
waitingMainJobs[event].add(job);
job->addRef();
}
void ThreadPool::scheduleJob(Promise* job)
{
assert(!job->done());
assert(!job.done());
std::scoped_lock lock(jobQueueLock);
//std::cout << "Queueing job " << job->finishedEvent << std::endl;
jobQueue.add(job);
jobQueue.add(std::move(job));
jobQueueCV.notify_one();
job->addRef();
}
void ThreadPool::scheduleJob(MainPromise* job)
void ThreadPool::scheduleJob(MainJob job)
{
assert(!job->done());
assert(!job.done());
std::scoped_lock lock(mainJobLock);
//std::cout << "Queueing job " << job->finishedEvent << std::endl;
mainJobs.add(job);
mainJobs.add(std::move(job));
mainJobCV.notify_one();
job->addRef();
}
void ThreadPool::notify(Event &event)
{
//std::cout << "Event " << event.name << " raised" << std::endl;
{
std::scoped_lock lock(jobQueueLock, waitingLock);
List<Promise*> jobs = std::move(waitingJobs[event]);
waitingJobs.erase(event);
for (auto &job : jobs)
{
//assert(job.id != -1ull);
//std::cout << "Waking up " << job->finishedEvent.name << std::endl;
job->state = Promise::State::SCHEDULED;
jobQueue.add(job);
jobQueueCV.notify_one();
}
}
{
std::scoped_lock lock(mainJobLock, waitingMainLock);
List<MainPromise*> jobs = std::move(waitingMainJobs[event]);
waitingMainJobs.erase(event);
for (auto &job : jobs)
{
//assert(job.id != -1ull);
//std::cout << "Waking up main " << job->finishedEvent.name << std::endl;
job->state = MainPromise::State::SCHEDULED;
mainJobs.add(job);
mainJobCV.notify_one();
}
}
}
void ThreadPool::mainLoop()
{
while(true)
while(running.load())
{
MainPromise* job;
MainJob job;
{
std::unique_lock lock(mainJobLock);
if(mainJobs.empty())
{
mainJobCV.wait(lock);
}
job = mainJobs.front();
mainJobs.popFront();
[[likely]]
if(!mainJobs.empty())
{
job = mainJobs.front();
mainJobs.popFront();
}
else
{
continue;
}
}
job->resume();
job->removeRef();
job.resume();
}
}
void ThreadPool::threadLoop()
{
List<Promise*> localQueue;
while (true)
List<Job> localQueue;
while (running.load())
{
[[likely]]
if(!localQueue.empty())
{
Promise* job = localQueue.retrieve();
job->resume();
job->removeRef();
Job job = localQueue.retrieve();
job.resume();
}
else
{
@@ -194,7 +174,8 @@ void ThreadPool::threadLoop()
}
// take 1/numThreads jobs, maybe make this a parameter that
// adjusts based on past workload
uint32 numTaken = std::max(jobQueue.size() / workers.size(), 1ull);
uint32 partitionedWorkload = (uint32)(jobQueue.size() / workers.size());
uint32 numTaken = std::clamp(partitionedWorkload, 1u, localQueueSize);
while (!jobQueue.empty() && localQueue.size() < numTaken)
{
localQueue.add(jobQueue.retrieve());