Enabling other passes
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@@ -125,7 +125,7 @@ void LightCullingPass::publishOutputs()
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ShaderCreateInfo createInfo;
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createInfo.name = "Culling";
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createInfo.additionalModules.add("LightCulling");
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createInfo.mainModule = "LightCulling";
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createInfo.entryPoint = "cullLights";
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cullingShader = graphics->createComputeShader(createInfo);
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@@ -209,7 +209,7 @@ void LightCullingPass::setupFrustums()
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frustumLayout->create();
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ShaderCreateInfo createInfo;
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createInfo.name = "Frustum";
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createInfo.additionalModules.add("ComputeFrustums");
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createInfo.mainModule = "ComputeFrustums";
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createInfo.entryPoint = "computeFrustums";
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frustumShader = graphics->createComputeShader(createInfo);
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