Enabling other passes
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@@ -15,10 +15,10 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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, scene(new Scene(graphics))
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, gameInterface(dllPath)
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, renderGraph(RenderGraphBuilder::build(
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DepthPrepass(graphics, scene)
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//LightCullingPass(graphics, scene),
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//BasePass(graphics, scene),
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//SkyboxRenderPass(graphics, scene)
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DepthPrepass(graphics, scene),
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LightCullingPass(graphics, scene),
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BasePass(graphics, scene),
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SkyboxRenderPass(graphics, scene)
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))
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{
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camera = new CameraActor(scene);
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@@ -31,10 +31,10 @@ private:
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OEntity camera;
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GameInterface gameInterface;
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RenderGraph<
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DepthPrepass
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//LightCullingPass,
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//BasePass,
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//SkyboxRenderPass
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DepthPrepass,
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LightCullingPass,
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BasePass,
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SkyboxRenderPass
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> renderGraph;
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PSystemGraph systemGraph;
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