Enabling other passes

This commit is contained in:
Dynamitos
2023-11-10 22:26:47 +01:00
parent 9871fb921d
commit 91555fcec3
9 changed files with 54 additions and 50 deletions
+4 -4
View File
@@ -15,10 +15,10 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
, scene(new Scene(graphics))
, gameInterface(dllPath)
, renderGraph(RenderGraphBuilder::build(
DepthPrepass(graphics, scene)
//LightCullingPass(graphics, scene),
//BasePass(graphics, scene),
//SkyboxRenderPass(graphics, scene)
DepthPrepass(graphics, scene),
LightCullingPass(graphics, scene),
BasePass(graphics, scene),
SkyboxRenderPass(graphics, scene)
))
{
camera = new CameraActor(scene);