Enabling other passes
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@@ -31,10 +31,10 @@ private:
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OEntity camera;
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GameInterface gameInterface;
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RenderGraph<
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DepthPrepass
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//LightCullingPass,
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//BasePass,
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//SkyboxRenderPass
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DepthPrepass,
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LightCullingPass,
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BasePass,
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SkyboxRenderPass
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> renderGraph;
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PSystemGraph systemGraph;
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