Adding combined image samplers

This commit is contained in:
Dynamitos
2024-04-26 11:42:28 +02:00
parent 54cd77beb2
commit 93ab9e38f0
9 changed files with 55 additions and 23 deletions
+21 -1
View File
@@ -121,6 +121,23 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
parameters.add(p->key);
expressions.add(std::move(p));
}
else if (type.compare("Sampler2D") == 0)
{
OCombinedTextureParameter p = new CombinedTextureParameter(param.key(), 0, bindingCounter);
layout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = bindingCounter++, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER, });
p->sampler = graphics->createSampler({});
if (defaultValue != param.value().end())
{
std::string defaultString = defaultValue.value().get<std::string>();
p->data = AssetRegistry::findTexture(defaultString);
}
if (p->data == nullptr)
{
p->data = AssetRegistry::findTexture(""); // this will return placeholder texture
}
parameters.add(p->key);
expressions.add(std::move(p));
}
else
{
std::cout << "Error unsupported parameter type" << std::endl;
@@ -206,7 +223,10 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
OSampleExpression p = new SampleExpression();
std::string name = fmt::format("{0}", key++);
p->key = name;
p->inputs["texture"].source = referenceExpression(obj["texture"]);
if (obj.contains("texture"))
{
p->inputs["texture"].source = referenceExpression(obj["texture"]);
}
p->inputs["sampler"].source = referenceExpression(obj["sampler"]);
p->inputs["coords"].source = referenceExpression(obj["coords"]);
expressions.add(std::move(p));
+4 -14
View File
@@ -77,18 +77,13 @@ void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName
});
matCode["params"]["diffuseTexture"] =
{
{"type", "Texture2D"},
{"type", "Sampler2D"},
{"default", fmt::format("{0}/{1}", importPath, texFilename.string())}
};
matCode["params"]["diffuseSampler"] =
{
{"type", "Sampler"}
};
matCode["code"].push_back(
{
{ "exp", "Sample" },
{ "texture", "diffuseTexture" },
{ "sampler", "diffuseSampler" },
{ "sampler", "diffuseTexture" },
{ "coords", "input.texCoords"}
}
);
@@ -122,18 +117,13 @@ void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName
});
matCode["params"]["normalTexture"] =
{
{"type", "Texture2D"},
{"type", "Sampler2D"},
{"default", fmt::format("{0}/{1}", importPath, texFilename.string())}
};
matCode["params"]["normalSampler"] =
{
{"type", "Sampler"}
};
matCode["code"].push_back(
{
{ "exp", "Sample" },
{ "texture", "normalTexture" },
{ "sampler", "normalSampler" },
{ "sampler", "normalTexture" },
{ "coords", "input.texCoords" }
}
);