Adding combined image samplers
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@@ -21,7 +21,7 @@ Slang::ComPtr<slang::IBlob> Seele::generateShader(const ShaderCreateInfo& create
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option[0].value = slang::CompilerOptionValue();
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option[0].value.kind = slang::CompilerOptionValueKind::Int;
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option[0].value.intValue0 = 1;
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option[1].name = slang::CompilerOptionName::IgnoreCapabilities;
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option[1].name = slang::CompilerOptionName::EmitSpirvViaGLSL;
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option[1].value = slang::CompilerOptionValue();
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option[1].value.kind = slang::CompilerOptionValueKind::Int;
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option[1].value.intValue0 = 1;
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