Lots of shader changes, basic primitive writing

This commit is contained in:
Dynamitos
2024-05-30 21:24:21 +02:00
parent f278afad66
commit 953c90f2de
18 changed files with 599 additions and 464 deletions
+2 -11
View File
@@ -12,14 +12,8 @@ struct LightCullingData
layout(set=5)
ParameterBlock<LightCullingData> pLightCullingData;
struct FragmentOutput
{
float4 color : SV_Target0;
uint meshletId : SV_Target1;
};
[shader("pixel")]
FragmentOutput fragmentMain(in FragmentParameter params)
float4 fragmentMain(in FragmentParameter params) : SV_Target
{
LightingParameter lightingParams = params.getLightingParameter();
MaterialParameter materialParams = params.getMaterialParameter();
@@ -41,9 +35,6 @@ FragmentOutput fragmentMain(in FragmentParameter params)
// gamma correction
result = result / (result + float3(1.0));
result = pow(result, float3(1.0/2.2));
FragmentOutput output;
output.color = float4(result, 1.0f);
output.meshletId = params.meshletId;
return output;
return float4(result, 1.0f);
}
+27 -21
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@@ -7,25 +7,31 @@ groupshared uint head;
[numthreads(TASK_GROUP_SIZE, 1, 1)]
[shader("amplification")]
void taskMain(
uint threadID: SV_GroupIndex,
uint groupID: SV_GroupID,
){
InstanceData instance = pScene.instances[pOffsets.instanceOffset + groupID];
MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];
//head = 0;
//GroupMemoryBarrierWithGroupSync();
//for(uint i = threadID; i < mesh.numMeshlets; i += TASK_GROUP_SIZE)
//{
// uint m = mesh.meshletOffset + i;
// MeshletDescription meshlet = pScene.meshletInfos[m];
// MeshletCullingInfo culling = pScene.culledMeshlets[instance.meshletCullingOffset];
// if(culling.anyVisible())
// {
// uint index;
// InterlockedAdd(head, 1, index);
// p.culledMeshlets[index] = m;
// }
//}
//GroupMemoryBarrierWithGroupSync();
//DispatchMesh(head, 1, 1, p);
uint threadID: SV_GroupIndex,
uint groupID: SV_GroupID, )
{
MeshData mesh = pScene.meshData[pOffsets.instanceOffset + groupID];
if (threadID == 0)
{
head = 0;
p.instanceId = pOffsets.instanceOffset + groupID;
p.meshletOffset = mesh.meshletOffset;
p.cullingOffset = pScene.cullingOffsets[p.instanceId];
}
GroupMemoryBarrierWithGroupSync();
for (uint i = threadID; i < mesh.numMeshlets; i += TASK_GROUP_SIZE)
{
uint m = p.meshletOffset + i;
uint cull = p.cullingOffset + i;
MeshletDescription meshlet = pScene.meshletInfos[m];
MeshletCullingInfo culling = pScene.culledMeshlets[cull];
if(false)
{
uint index;
InterlockedAdd(head, 1, index);
p.culledMeshlets[index] = i;
}
}
GroupMemoryBarrierWithGroupSync();
DispatchMesh(head, 1, 1, p);
}
+11 -7
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@@ -3,6 +3,7 @@ import Scene;
groupshared MeshPayload p;
groupshared uint head;
groupshared MeshData mesh;
[numthreads(TASK_GROUP_SIZE, 1, 1)]
[shader("amplification")]
@@ -13,22 +14,25 @@ void taskMain(
if (threadID == 0)
{
head = 0;
mesh = pScene.meshData[pOffsets.instanceOffset + groupID];
p.instanceId = pOffsets.instanceOffset + groupID;
p.meshletOffset = mesh.meshletOffset;
p.cullingOffset = pScene.cullingOffsets[p.instanceId];
}
GroupMemoryBarrierWithGroupSync();
MeshData mesh = pScene.meshData[p.instanceId];
for (uint i = threadID; i < mesh.numMeshlets; i += TASK_GROUP_SIZE)
{
uint m = mesh.meshletOffset + i;
//MeshletDescription meshlet = pScene.meshletInfos[m];
//MeshletCullingInfo culling = pScene.culledMeshlets[pScene.cullingOffsets[p.instanceId] + i];
//if(culling.anyVisible())
uint m = p.meshletOffset + i;
uint cull = p.cullingOffset + i;
MeshletDescription meshlet = pScene.meshletInfos[m];
MeshletCullingInfo culling = pScene.culledMeshlets[cull];
if(culling.anyVisible())
{
uint index;
InterlockedAdd(head, 1, index);
p.culledMeshlets[i] = m;
p.culledMeshlets[index] = i;
}
}
GroupMemoryBarrierWithGroupSync();
DispatchMesh(mesh.numMeshlets, 1, 1, p);
DispatchMesh(head, 1, 1, p);
}
+15 -12
View File
@@ -5,21 +5,25 @@ import MaterialParameter;
struct PrimitiveAttributes
{
uint cull: SV_CullPrimitive;
bool cull: SV_CullPrimitive;
};
[numthreads(MESH_GROUP_SIZE, 1, 1)]
[outputtopology("triangle")]
[shader("mesh")]
void meshMain(
in uint threadID: SV_GroupIndex,
in uint groupID: SV_GroupID,
in payload MeshPayload meshPayload,
out vertices FragmentParameter vertices[MAX_VERTICES],
out indices uint3 indices[MAX_PRIMITIVES]
){
InstanceData inst = pScene.instances[meshPayload.instanceId];
MeshletDescription m = pScene.meshletInfos[meshPayload.culledMeshlets[groupID]];
in uint threadID: SV_GroupIndex,
in uint groupID: SV_GroupID,
in payload MeshPayload meshPayload,
out vertices FragmentParameter vertices[MAX_VERTICES],
out indices uint3 indices[MAX_PRIMITIVES],
out primitives PrimitiveAttributes prim[MAX_PRIMITIVES]
) {
// meshlet number relative to start for this instance
uint meshletNumber = meshPayload.culledMeshlets[groupID];
InstanceData inst = pScene.instances[meshPayload.instanceId];
MeshletDescription m = pScene.meshletInfos[meshPayload.meshletOffset + meshletNumber];
MeshletCullingInfo cull = pScene.culledMeshlets[meshPayload.cullingOffset + meshletNumber];
SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
for(uint i = threadID; i < MAX_PRIMITIVES; i += MESH_GROUP_SIZE)
@@ -29,7 +33,8 @@ void meshMain(
uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
prim[p].cull = cull.triangleCulled(p);
}
}
for(uint i = threadID; i < MAX_VERTICES; i += MESH_GROUP_SIZE)
@@ -42,8 +47,6 @@ void meshMain(
#else
VertexAttributes attr = pVertexData.getAttributes(m.indicesOffset + vertexIndex);
#endif
attr.meshletId = -1;
vertices[v] = attr.getParameter(inst.transformMatrix);
}
}
+55
View File
@@ -0,0 +1,55 @@
import Common;
import Scene;
import VertexData;
import MaterialParameter;
struct PrimitiveAttributes
{
uint32_t prim : SV_PrimitiveID;
bool cull: SV_CullPrimitive;
};
[numthreads(MESH_GROUP_SIZE, 1, 1)]
[outputtopology("triangle")]
[shader("mesh")]
void meshMain(
in uint threadID: SV_GroupIndex,
in uint groupID: SV_GroupID,
in payload MeshPayload meshPayload,
out vertices FragmentParameter vertices[MAX_VERTICES],
out indices uint3 indices[MAX_PRIMITIVES],
out primitives PrimitiveAttributes prim[MAX_PRIMITIVES]
) {
// meshlet number relative to start for this instance
uint meshletNumber = meshPayload.culledMeshlets[groupID];
InstanceData inst = pScene.instances[meshPayload.instanceId];
MeshletDescription m = pScene.meshletInfos[meshPayload.meshletOffset + meshletNumber];
MeshletCullingInfo cull = pScene.culledMeshlets[meshPayload.cullingOffset + meshletNumber];
SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
for(uint i = threadID; i < MAX_PRIMITIVES; i += MESH_GROUP_SIZE)
{
uint p = min(i, m.primitiveCount - 1);
{
uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
indices[p] = uint3(local_idx0, local_idx1, local_idx2);
prim[p].cull = cull.triangleCulled(p);
//prim[p].prim = encodePrimitive(p, meshletNumber, meshPayload.instanceId);
}
}
for(uint i = threadID; i < MAX_VERTICES; i += MESH_GROUP_SIZE)
{
uint v = min(i, m.vertexCount - 1);
{
uint vertexIndex = pScene.vertexIndices[m.vertexOffset + v];
#ifdef POS_ONLY
VertexAttributes attr = pVertexData.getPosition(m.indicesOffset + vertexIndex);
#else
VertexAttributes attr = pVertexData.getAttributes(m.indicesOffset + vertexIndex);
#endif
vertices[v] = attr.getParameter(inst.transformMatrix);
}
}
}
+8
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@@ -0,0 +1,8 @@
import Scene;
import MaterialParameter;
[shader("pixel")]
uint fragmentMain(in uint32_t encoded : SV_PrimitiveID) : SV_Target
{
return encoded;
}
+9 -5
View File
@@ -26,7 +26,6 @@ struct FragmentParameter
float3 biTangent_WS : TANGENT1;
float3 position_WS : POSITION2;
float3 vertexColor : COLOR0;
uint meshletId : POSITION3;
float2 texCoords[MAX_TEXCOORDS] : TEXCOORD0;
MaterialParameter getMaterialParameter()
{
@@ -50,6 +49,13 @@ struct FragmentParameter
}
};
// data passed to visibility render
struct VisibilityParameter
{
uint32_t triangleIndex : POSITION5;
uint32_t meshletId : POSITION6;
};
// data retrieved from VertexData
struct VertexAttributes
{
@@ -58,7 +64,6 @@ struct VertexAttributes
float3 tangent_MS;
float3 biTangent_MS;
float3 vertexColor;
uint meshletId;
float2 texCoords[MAX_TEXCOORDS];
FragmentParameter getParameter(float4x4 transformMatrix)
{
@@ -66,19 +71,18 @@ struct VertexAttributes
float4 worldPos = mul(transformMatrix, modelPos);
float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
FragmentParameter result;
result.position_CS = clipPos;
float3x3 normalMatrix = float3x3(transformMatrix);
float3 T = mul(normalMatrix, tangent_MS);
float3 N = mul(normalMatrix, normal_MS);
float3 B = mul(normalMatrix, biTangent_MS);
FragmentParameter result;
result.position_CS = clipPos;
result.cameraPos_WS = pViewParams.cameraPos_WS.xyz;
result.normal_WS = N;
result.tangent_WS = T;
result.biTangent_WS = B;
result.position_WS = worldPos.xyz;
result.vertexColor = vertexColor;
result.meshletId = meshletId;
for(uint i = 0; i < MAX_TEXCOORDS; ++i)
{
result.texCoords[i] = texCoords[i];
+67 -40
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@@ -2,49 +2,54 @@ import Bounding;
struct MeshletDescription
{
AABB bounding;
uint32_t vertexCount;
uint32_t primitiveCount;
uint32_t vertexOffset;
uint32_t primitiveOffset;
float3 color;
uint32_t indicesOffset;
AABB bounding;
uint32_t vertexCount;
uint32_t primitiveCount;
uint32_t vertexOffset;
uint32_t primitiveOffset;
float3 color;
uint32_t indicesOffset;
};
struct MeshData
{
AABB bounding;
uint32_t numMeshlets;
uint32_t meshletOffset;
uint32_t firstIndex;
uint32_t numIndices;
AABB bounding;
uint32_t numMeshlets;
uint32_t meshletOffset;
uint32_t firstIndex;
uint32_t numIndices;
};
static const uint MAX_VERTICES = 256;
static const uint MAX_PRIMITIVES = 256;
static const uint TASK_GROUP_SIZE = 128;
static const uint MESH_GROUP_SIZE = 32;
static const uint64_t MAX_VERTICES = 256;
static const uint64_t MAX_PRIMITIVES = 256;
static const uint64_t TASK_GROUP_SIZE = 128;
static const uint64_t MESH_GROUP_SIZE = 32;
static const uint64_t MAX_MESHLETS_PER_INSTANCE = 2048;
struct InstanceData
{
float4x4 transformMatrix;
float4x4 inverseTransformMatrix;
float4x4 transformMatrix;
float4x4 inverseTransformMatrix;
};
struct MeshletCullingInfo
{
uint64_t cull[MAX_PRIMITIVES / 64];
// lookup if a specific triangle is visible
bool triangleVisible(uint32_t primIndex)
{
uint32_t arrIdx = primIndex / 64;
uint32_t cullIdx = primIndex % 64;
return (cull[arrIdx] & (1 << cullIdx)) != 0;
}
bool anyVisible()
{
return (cull[0] | cull[1] | cull[2] | cull[3]) != 0;
}
uint64_t visible[MAX_PRIMITIVES / 64];
// lookup if a specific triangle is visible
bool triangleVisible(uint32_t primIndex)
{
uint32_t arrIdx = primIndex / 64;
uint32_t cullIdx = primIndex % 64;
return (visible[arrIdx] & (1 << cullIdx)) != 0;
}
bool triangleCulled(uint32_t primIndex)
{
return !triangleVisible(primIndex);
}
bool anyVisible()
{
return (visible[0] + visible[1] + visible[2] + visible[3]) != 0;
}
};
struct DrawCallOffsets
@@ -56,20 +61,42 @@ ConstantBuffer<DrawCallOffsets> pOffsets;
struct Scene
{
StructuredBuffer<InstanceData> instances;
StructuredBuffer<MeshData> meshData;
StructuredBuffer<MeshletDescription> meshletInfos;
StructuredBuffer<uint8_t> primitiveIndices;
StructuredBuffer<uint32_t> vertexIndices;
StructuredBuffer<MeshletCullingInfo> culledMeshlets;
StructuredBuffer<uint32_t> cullingOffsets;
StructuredBuffer<InstanceData> instances;
StructuredBuffer<MeshData> meshData;
StructuredBuffer<MeshletDescription> meshletInfos;
StructuredBuffer<uint8_t> primitiveIndices;
StructuredBuffer<uint32_t> vertexIndices;
StructuredBuffer<MeshletCullingInfo> culledMeshlets;
StructuredBuffer<uint32_t> cullingOffsets;
};
layout(set=2)
layout(set = 2)
ParameterBlock<Scene> pScene;
uint32_t encodePrimitive(uint32_t primitiveId, uint32_t meshletId, uint32_t instanceId)
{
uint32_t encoded = instanceId;
encoded *= MAX_MESHLETS_PER_INSTANCE;
encoded += meshletId;
encoded *= MAX_PRIMITIVES;
encoded += primitiveId;
return encoded;
}
uint3 decodePrimitive(uint64_t encoded)
{
uint prim = uint(encoded % MAX_PRIMITIVES);
encoded = encoded / MAX_PRIMITIVES;
uint meshletId = uint(encoded % MAX_MESHLETS_PER_INSTANCE);
encoded = encoded / MAX_MESHLETS_PER_INSTANCE;
uint instanceId = uint(encoded);
return uint3(prim, meshletId, instanceId);
}
struct MeshPayload
{
uint instanceId;
uint culledMeshlets[2048];
uint instanceId;
uint meshletOffset;
uint cullingOffset;
uint culledMeshlets[MAX_MESHLETS_PER_INSTANCE];
};
@@ -22,14 +22,6 @@ struct StaticMeshVertexData : IVertexData
{
VertexAttributes attributes;
attributes.position_MS = float3(positions[3 * index + 0], positions[3 * index + 1], positions[3 * index + 2]);
attributes.normal_MS = float3(0, 0, 0);
attributes.tangent_MS = float3(0, 0, 0);
attributes.biTangent_MS = float3(0, 0, 0);
for (uint i = 0; i < MAX_TEXCOORDS; ++i)
{
attributes.texCoords[i] = float2(0, 0);
}
attributes.vertexColor = float3(0, 0, 0);
return attributes;
}
StructuredBuffer<float> positions;