Lots of shader changes, basic primitive writing

This commit is contained in:
Dynamitos
2024-05-30 21:24:21 +02:00
parent f278afad66
commit 953c90f2de
18 changed files with 599 additions and 464 deletions
+8
View File
@@ -0,0 +1,8 @@
import Scene;
import MaterialParameter;
[shader("pixel")]
uint fragmentMain(in uint32_t encoded : SV_PrimitiveID) : SV_Target
{
return encoded;
}