Lots of shader changes, basic primitive writing

This commit is contained in:
Dynamitos
2024-05-30 21:24:21 +02:00
parent f278afad66
commit 953c90f2de
18 changed files with 599 additions and 464 deletions
@@ -18,6 +18,7 @@ public:
virtual void createRenderPass() override;
private:
Gfx::RenderTargetAttachment depthAttachment;
Gfx::RenderTargetAttachment visibilityAttachment;
Gfx::OPipelineLayout depthPrepassLayout;
};
DEFINE_REF(DepthPrepass)