Lots of shader changes, basic primitive writing
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@@ -18,6 +18,7 @@ public:
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virtual void createRenderPass() override;
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private:
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Gfx::RenderTargetAttachment depthAttachment;
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Gfx::RenderTargetAttachment visibilityAttachment;
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Gfx::OPipelineLayout depthPrepassLayout;
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};
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DEFINE_REF(DepthPrepass)
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