Fixing tree and adding unit tests
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@@ -120,6 +120,7 @@ void meshMain(
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{
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uint vertexIndex = pScene.vertexIndices[m.vertexOffset + v];
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VertexAttributes attr = pVertexData.getAttributes(md.indicesOffset + vertexIndex);
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attr.vertexColor = m.color;
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vertices[v] = attr.getParameter(inst.transformMatrix);
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}
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}
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