More light culling changes
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@@ -11,7 +11,7 @@ struct ComputeShaderInput
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};
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};
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struct CullingParams
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struct CullingParams
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{
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{
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Texture2D depthTextureVS;
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Texture2D depthTexture;
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globallycoherent RWStructuredBuffer<uint> oLightIndexCounter;
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globallycoherent RWStructuredBuffer<uint> oLightIndexCounter;
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globallycoherent RWStructuredBuffer<uint> tLightIndexCounter;
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globallycoherent RWStructuredBuffer<uint> tLightIndexCounter;
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@@ -67,7 +67,7 @@ void tAppendLight(uint lightIndex)
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void cullLights(ComputeShaderInput in)
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void cullLights(ComputeShaderInput in)
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{
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{
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int2 texCoord = int2(in.dispatchThreadID.xy);
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int2 texCoord = int2(in.dispatchThreadID.xy);
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float fDepth = pCullingParams.depthTextureVS.Load(int3(texCoord, 0)).r;
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float fDepth = pCullingParams.depthTexture.Load(int3(texCoord, 0)).r;
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uint uDepth = asuint(fDepth);
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uint uDepth = asuint(fDepth);
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if(in.groupIndex == 0)
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if(in.groupIndex == 0)
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@@ -98,8 +98,9 @@ void cullLights(ComputeShaderInput in)
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for ( uint i = in.groupIndex; i < pLightEnv.numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
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for ( uint i = in.groupIndex; i < pLightEnv.numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
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{
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{
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PointLight light = pLightEnv.pointLights[i];
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PointLight light = pLightEnv.pointLights[i];
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light.updatePosition();
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//TODO: why doesn't this check go through?
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//TODO: why doesn't this check go through?
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if(light.insideFrustum(groupFrustum, nearClipVS))
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if(light.insideFrustum(groupFrustum, nearClipVS, maxDepthVS))
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{
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{
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tAppendLight(i);
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tAppendLight(i);
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if(!light.insidePlane(minPlane))
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if(!light.insidePlane(minPlane))
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@@ -23,6 +23,7 @@ struct PointLight : ILightEnv
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{
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{
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float4 position_WS;
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float4 position_WS;
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float4 colorRange;
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float4 colorRange;
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float4 position_CS;
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float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
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float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
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{
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{
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@@ -32,16 +33,19 @@ struct PointLight : ILightEnv
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float illuminance = max(1 - d / colorRange.w, 0);
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float illuminance = max(1 - d / colorRange.w, 0);
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return illuminance * brdf.evaluate(params.tbn, params.viewDir_TS, normalize(lightDir_TS), colorRange.xyz);
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return illuminance * brdf.evaluate(params.tbn, params.viewDir_TS, normalize(lightDir_TS), colorRange.xyz);
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}
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}
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void updatePosition()
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bool insidePlane(Plane plane, float3 center_CS)
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{
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{
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float3 position_CS = center_CS + plane.n * colorRange.w;
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position_CS = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, position_WS));
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return plane.pointInside(position_CS);
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}
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bool insidePlane(Plane plane)
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{
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float3 edge_CS = position_CS + plane.n * colorRange.w;
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return plane.pointInside(edge_CS);
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}
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}
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bool insideFrustum(Frustum frustum, float nearClipVS, float maxDepthVS)
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bool insideFrustum(Frustum frustum, float nearClipVS, float maxDepthVS)
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{
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{
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float4 clipPos = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, position_WS));
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float3 center_CS = clipPos.xyz / clipPos.w;
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float3 center_CS = clipPos.xyz / clipPos.w;
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if(insidePlane(frustum.basePlane, center_CS))
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if(insidePlane(frustum.basePlane, center_CS))
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{
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{
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