Adding basic CBT Terrain implementation
This commit is contained in:
@@ -6,12 +6,17 @@ static const uint32_t MESH_GROUP_SIZE = 32;
|
||||
|
||||
struct ViewParameter
|
||||
{
|
||||
Frustum viewFrustum;
|
||||
float4x4 viewMatrix;
|
||||
float4x4 inverseViewMatrix;
|
||||
float4x4 projectionMatrix;
|
||||
float4x4 inverseProjection;
|
||||
float4 cameraPos_WS;
|
||||
float4 cameraPosition_WS;
|
||||
float4 cameraForward_WS;
|
||||
float2 screenDimensions;
|
||||
float2 invScreenDimensions;
|
||||
uint frameIndex;
|
||||
float time;
|
||||
};
|
||||
layout(set = 0)
|
||||
ParameterBlock<ViewParameter> pViewParams;
|
||||
|
||||
Reference in New Issue
Block a user