Adding basic CBT Terrain implementation
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@@ -65,6 +65,7 @@ class DescriptorSet {
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virtual void writeChanges() = 0;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PUniformBuffer uniformBuffer) = 0;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) = 0;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PVertexBuffer indexBuffer) = 0;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PIndexBuffer indexBuffer) = 0;
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virtual void updateSampler(uint32 binding, uint32 index, Gfx::PSampler samplerState) = 0;
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virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTexture2D texture) = 0;
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