Adding basic CBT Terrain implementation

This commit is contained in:
Dynamitos
2024-10-10 20:36:59 +02:00
parent c89fd405b8
commit 98a7e16756
38 changed files with 3779 additions and 373 deletions
+1
View File
@@ -65,6 +65,7 @@ class DescriptorSet {
virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) = 0;
virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PVertexBuffer indexBuffer) = 0;
virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PIndexBuffer indexBuffer) = 0;
virtual void updateSampler(uint32 binding, uint32 index, Gfx::PSampler samplerState) = 0;
virtual void updateTexture(uint32 binding, uint32 index, Gfx::PTexture2D texture) = 0;