Adding basic CBT Terrain implementation

This commit is contained in:
Dynamitos
2024-10-10 20:36:59 +02:00
parent c89fd405b8
commit 98a7e16756
38 changed files with 3779 additions and 373 deletions
+2
View File
@@ -100,6 +100,8 @@ class Graphics {
virtual void resolveTexture(PTexture source, PTexture destination) = 0;
virtual void copyTexture(PTexture src, PTexture dst) = 0;
virtual void copyBuffer(Gfx::PShaderBuffer src, Gfx::PShaderBuffer dst) = 0;
bool supportMeshShading() const { return meshShadingEnabled; }
// Ray Tracing