Adding basic CBT Terrain implementation
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@@ -100,6 +100,8 @@ class Graphics {
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virtual void resolveTexture(PTexture source, PTexture destination) = 0;
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virtual void copyTexture(PTexture src, PTexture dst) = 0;
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virtual void copyBuffer(Gfx::PShaderBuffer src, Gfx::PShaderBuffer dst) = 0;
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bool supportMeshShading() const { return meshShadingEnabled; }
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// Ray Tracing
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