Adding basic CBT Terrain implementation

This commit is contained in:
Dynamitos
2024-10-10 20:36:59 +02:00
parent c89fd405b8
commit 98a7e16756
38 changed files with 3779 additions and 373 deletions
+1 -1
View File
@@ -98,7 +98,7 @@ struct ShaderBufferCreateInfo {
uint64 numElements = 1;
uint32 clearValue = 0;
uint8 createCleared = 0;
uint8 vertexBuffer = 0;
Gfx::SeBufferUsageFlags usage = 0;
std::string name = "Unnamed";
};
DECLARE_NAME_REF(Gfx, PipelineLayout)