Adding basic CBT Terrain implementation
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@@ -98,7 +98,7 @@ struct ShaderBufferCreateInfo {
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uint64 numElements = 1;
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uint32 clearValue = 0;
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uint8 createCleared = 0;
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uint8 vertexBuffer = 0;
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Gfx::SeBufferUsageFlags usage = 0;
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std::string name = "Unnamed";
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};
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DECLARE_NAME_REF(Gfx, PipelineLayout)
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