Adding basic CBT Terrain implementation
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@@ -14,7 +14,7 @@ double Gfx::getCurrentFrameDelta() { return currentFrameDelta; }
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double currentFrameTime = 0;
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double Gfx::getCurrentFrameTime() { return currentFrameTime; }
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uint32 currentFrameIndex = 0;
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uint32 currentFrameIndex = std::numeric_limits<uint32>::max();
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uint32 Gfx::getCurrentFrameIndex() { return currentFrameIndex; }
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void glfwKeyCallback(GLFWwindow* handle, int key, int, int action, int modifier) {
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