Adding basic CBT Terrain implementation
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@@ -1,14 +1,14 @@
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i = 12
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i = 4
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positions = []
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for x in range(i):
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for y in range(i):
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positions.append(f"float2({x}.0f / 11, {y}.0f / 11)")
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positions.append(f"Vector({x}.0f / {i-1}, 0, {y}.0f / {i-1})")
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indices = []
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for y in range(i - 1):
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for x in range(i - 1):
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indices.append(f'uint3({(x) + i * (y)}, {(x + 1) + i * (y)}, {(x) + i * (y + 1)})')
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indices.append(f'uint3({(x) + i * (y + 1)}, {(x + 1) + i * (y)}, {(x + 1) + i * (y + 1)})')
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indices.append(f'UVector3({(x) + i * (y)}, {(x + 1) + i * (y)}, {(x) + i * (y + 1)})')
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indices.append(f'UVector3({(x) + i * (y + 1)}, {(x + 1) + i * (y)}, {(x + 1) + i * (y + 1)})')
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print(f"Dim {i}")
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print(len(positions))
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print(len(indices))
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