Refactoring camera

This commit is contained in:
Dynamitos
2025-04-11 23:13:19 +02:00
parent cc3f36d7fa
commit 9ac3755ad3
28 changed files with 53 additions and 124 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ void InspectorView::commitUpdate() {}
void InspectorView::prepareRender() {}
void InspectorView::render() { renderGraph.render(Component::Camera()); }
void InspectorView::render() { renderGraph.render(Component::Camera(), Component::Transform()); }
void InspectorView::applyArea(URect ) {}
+1 -1
View File
@@ -43,7 +43,7 @@ void PlayView::keyCallback(KeyCode code, InputAction action, KeyModifier modifie
cam = c;
}
});
std::cout << cam.getCameraPosition() << std::endl;
std::cout << tra.getPosition() << std::endl;
std::cout << tra.getRotation() << std::endl;
}
if (code == KeyCode::KEY_R && action == InputAction::RELEASE) {
+1 -1
View File
@@ -40,7 +40,7 @@ void SceneView::commitUpdate() {}
void SceneView::prepareRender() {}
void SceneView::render() { renderGraph.render(viewportCamera); }
void SceneView::render() { renderGraph.render(viewportCamera, Component::Transform()); }
void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier) { cameraSystem.keyCallback(code, action); }