Refactoring camera
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@@ -43,7 +43,7 @@ void PlayView::keyCallback(KeyCode code, InputAction action, KeyModifier modifie
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cam = c;
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}
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});
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std::cout << cam.getCameraPosition() << std::endl;
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std::cout << tra.getPosition() << std::endl;
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std::cout << tra.getRotation() << std::endl;
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}
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if (code == KeyCode::KEY_R && action == InputAction::RELEASE) {
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