Refactoring camera
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@@ -6,32 +6,8 @@
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namespace Seele {
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namespace Component {
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struct Camera {
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REQUIRE_COMPONENT(Transform)
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Camera();
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~Camera();
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Matrix4 getViewMatrix() const {
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assert(!bNeedsViewBuild);
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return viewMatrix;
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}
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Vector getCameraPosition() const { return cameraPos; }
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Vector getCameraForward() const { return cameraForward; }
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void mouseMove(float deltaX, float deltaY);
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void mouseScroll(float x);
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void moveX(float amount);
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void moveY(float amount);
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void buildViewMatrix();
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bool mainCamera = false;
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private:
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float yaw;
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float pitch;
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Matrix4 viewMatrix;
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Vector cameraPos;
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Vector cameraForward;
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bool bNeedsViewBuild;
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bool mainCamera = false;
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};
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} // namespace Component
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} // namespace Seele
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