Refactoring camera
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@@ -41,7 +41,7 @@ CachedDepthPass::CachedDepthPass(Gfx::PGraphics graphics, PScene scene) : Render
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CachedDepthPass::~CachedDepthPass() {}
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void CachedDepthPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
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void CachedDepthPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) { RenderPass::beginFrame(cam, transform); }
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void CachedDepthPass::render() {
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query->beginQuery();
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