Refactoring camera
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@@ -9,7 +9,7 @@ class CachedDepthPass : public RenderPass {
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CachedDepthPass(CachedDepthPass&&) = default;
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CachedDepthPass& operator=(CachedDepthPass&&) = default;
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virtual ~CachedDepthPass();
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void beginFrame(const Component::Camera& cam, const Component::Transform& transform) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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