Refactoring camera
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@@ -11,7 +11,7 @@ class DepthCullingPass : public RenderPass {
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DepthCullingPass(DepthCullingPass&&) = default;
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DepthCullingPass& operator=(DepthCullingPass&&) = default;
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virtual ~DepthCullingPass();
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void beginFrame(const Component::Camera& cam, const Component::Transform& transform) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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