Refactoring camera
This commit is contained in:
@@ -15,7 +15,7 @@ class LightCullingPass : public RenderPass {
|
||||
LightCullingPass(LightCullingPass&&) = default;
|
||||
LightCullingPass& operator=(LightCullingPass&&) = default;
|
||||
virtual ~LightCullingPass();
|
||||
virtual void beginFrame(const Component::Camera& cam) override;
|
||||
virtual void beginFrame(const Component::Camera& cam, const Component::Transform& transform) override;
|
||||
virtual void render() override;
|
||||
virtual void endFrame() override;
|
||||
virtual void publishOutputs() override;
|
||||
|
||||
Reference in New Issue
Block a user